|
|
Adult Rockodile
 |
Location: North Beach, South Beach, Marsh, Gungla's Island (marsh), Kizmia's Island (marsh), River Tunnel and all other areas by the water.
Value: n/a
Difficulty: About the same strength as a Giant Vermine but much easier to use hit and run tactics on due to its slow speed.
Information: They are slower than exiles. |
|
Blind Amphibia
 |
Location: Tahxis Tunnel, Kizmia's Island (marsh), and Gungla Island (marsh).
Value: n/a
Difficulty: Is excellent in both offense and defense but since it swings every 10 seconds you can have a chance to out heal the damage it does.
Information: Since they're blind they don't attack you unles you attack them first. |
|
Blood Wyrm
 |
Location: Rocky Cavern and River Tunnel
Value: n/a
Difficulty: A monster in the fifth-circle fighter test along with a Banshee and a Lava Beetle.
Information: Is fast and once it sees you it will run right towards you which makes it difficult to trap. Is the middle of the three Wyrms in terms of difficulty. |
|
Crawler
 |
Location: All beach areas on all islands and the River Tunnel.
Value: n/a
Difficulty: Very easy to kill for everyone.
Information: n/a |
|
Deadly Crawler
 |
Location: Southern Forest, Southern Beaches, Dunes, and Northern Beaches.
Value: 5 c (mandibles)
Difficulty: They do a lot of damage but are not much harder to hit than Green Crawlers.
Information: A bit faster than exiles. |
|
Elder Guardian
 |
Location: Meshra Lair
Value: n/a
Difficulty: These are rare to find which is good since they are stronger than Orga Berserks and you need at least 100 Atkus to hit them.
Information: Hard to tell apart from Mottled Meshras and Elder Guardians since they all act the same until they hit you. |
|
Frog
 |
Location: Marsh, North Field, and East Field
Value: n/a
Difficulty: Can be killed by absolutely everyone, but why would you want to?
Information: They will never swing at an exile and it's considered bad luck by many exiles to kill them. |
|
Giant Crawler
 |
Location: Southern Forest, Southern Beaches, Dunes, and Northern Beaches.
Value: 2 c (mandibles)
Difficulty: Pretty easy for fighters to hit without needing a lot of Atkus training (Mystics and Healers will need boosts) and they don't do a lot of damage.
Information: Will run towards you if they see you but you have to get fairly close before they notice you. |
|
Glacier Meshra
 |
Location: Kizmia's Island (glacier), Kizmia's Island Cove (snowy area), Mirror (snowy area), and the snowy grove in the North Field during the Bawkmas season.
Value: n/a
Difficulty: They are harder than Elder Guardians and have a lot of health so it takes a while to kill them.
Information: n/a |
|
Great Rockodile
 |
Location: North Beach, South Beach, Marsh, Gungla's Island (marsh), Kizmia's Island (marsh), River Tunnel and all other areas by the water.
Value: n/a
Difficulty: About the same strength as a Death Vermine with a ton of health, but much easier to use hit and run tactics on due to its slow speed.
Information: They are much slower than exiles. |
|
Green Crawler
 |
Location: Southern Forest, Southern Beaches, Dunes, and Northern Beaches.
Value: 3 c (mandibles)
Difficulty: A bit tougher than Giant Crawlers in their accuracy and how hard they hit.
Information: A bit slower than exiles. |
|
Green Meshra
 |
Location: Meshra Lair, Marsh, and South Beach.
Value: n/a
Difficulty: They are the weakest of the Meshras but since they swing a lot they can pose problems for exiles they can hit well.
Information: A little slower than exiles. |
|
Grey Wyrm
 |
Location: Rocky Cavern, River Tunnel
Value: n/a
Difficulty: If you are a mid-level 3rd-circle fighter there's no reason to be fearful of facing one of these.
Information: The weakest of all of the Wyrms. |
|
Herpated
 |
Location: Herpetid Cave, Lizard Beach, Northwest Forest, and Feral Coast.
Value: n/a
Difficulty: Just a bit stronger than a Vermine and they do not make you very woozy.
Information: If you swing at one and hit it has a chance of making you woozy and when you kill one, there's a chance that all people with a small radius become woozy as well. Being woozy means that part of your balance is taken away and you lose some control over your movements. If you're very woozy you start to mumble and can even fall over unable to move a limb. |
|
Herpetid
 |
Location: Herpetid Cave, Lizard Beach, Northwest Forest, and Feral Coast.
Value: n/a
Difficulty: Faster than an Adult Rockodile but has about the same strength otherwise and they make you pretty woozy.
Information: If you swing at one and hit it has a chance of making you woozy and when you kill one, there's a chance that all people with a visible screen radius become woozy as well. Being woozy means that part of your balance is taken away and you lose some control over your movements. If you're very woozy you start to mumble and can even fall over unable to move a limb. |
|
Infant Meshra
 |
Location: Meshra Lair, Marsh, and South Beach.
Value: n/a
Difficulty: They hardly ever swing and don't do a lot of damage when they do so everyone is able to kill them with little difficulty.
Information: They won't follow you when you attack them. |
|
Lair Guardian
 |
Location: Meshra Lair
Value: n/a
Difficulty: I wouldn't face these if you're not a 2nd-circle fighter.
Information: Hard to tell apart from Mottled Meshras and Elder Guardians since they all act the same until they hit you. |
|
Magnum Herpetid
 |
Location: Herpetid Cave, Lizard Beach, Northwest Forest, and Feral Coast.
Value: n/a
Difficulty: Faster than a Giant Rockodile but has about the same strength otherwise and they make you extremely woozy.
Information: If you swing at one and hit it has a chance of making you woozy and when you kill one, there's a chance that all people with a visible screen radius become woozy as well. Being woozy means that part of your balance is taken away and you lose some control over your movements. If you're very woozy you start to mumble and can even fall over unable to move a limb. |
|
Mottled Meshra
 |
Location: Meshra Lair, Marsh, and South Beach.
Value: n/a
Difficulty: Just a bit tougher than Green Meshras.
Information: n/a |
|
Sun Wyrm
 |
Location: Rocky Cavern, River Tunnel
Value: n/a
Difficulty: Super hard to hit, excellent accuracy, great damage, excellent hit points, and strong self healing.
Information: The strongest of all of the Wyrms. |
|
Water Lizard
 |
Location: Marsh
Value: n/a
Difficulty: Fairly easy to kill if you use hit and run tactics.
Information: They are slower than exiles. |
|
Young Rockodile
 |
Location: North Beach, South Beach, Marsh, Gungla's Island (marsh), Kizmia's Island (marsh), River Tunnel and all other areas by the water.
Value: n/a
Difficulty: About the same strength as a Large Vermine but much easier to use hit and run tactics on due to its slow speed.
Information: They are a bit slower than exiles. |
|
|
|