First, sorry for the lack of updates, i have been dead busy and i didn't play a lot.However:
I am noticing that Ibara has a couple of flaws. First, enemies in the upper 1/8th of the screen must be bombed, because Yagawa-san decided to give them too many hit points, in that zone. Also, enemies have too much of a point-blanking passion, something really annoying in the long distance. I really would like to have a cent per every time that i died being point-blanked by someone...
Bosses are quite insane, honestly. Not cheap, just very hard. There also a few cases in which the hadou can ve useless, for instance the third and the fifth bosses have a cannon that will be able to shoot, even if the boss has been hadoued, because its cannon is longer than hadou's blast radious (the hadou, if hits an enemy, creates a sort of "black hole" of damage). This is, of course, mightly annoying. Beside that, the fourth boss (Mount Shasta: a dumber name, honestly, would have been difficult) seems to have a gazillion hit points, honestly. Well, French Lace (the fifth one) too, and she also has some downright nasty patterns. Dr.Teresa (...my mom?), instead, can be a push-over if you ammass a couple of Hadous (three is better). Mah, Yagawa knows...i would calmly think of this game in terms of score, as it has a practice mode, and i still have to solve the Homura practice. Also, some almighty rough times are close, i may have end up to skip the next week, game-wise. But, well, we'll see.
Stay tuned,
R